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3D GLASSES

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  • 3D Vision Glasses AVATAR

    Tired of living in a 2D world? Upgrade your PC to a fully immersive stereoscopic 3D gaming experience with NVIDIA GeForce 3D Vision. A combination of high-tech wireless glasses and advanced software, the GeForce 3D Vision kit transforms hundreds of PC games, 3D movies, and digital photographs into an eye popping, interactive experience.
    The glasses fit comfortably over my existing glasses. But you do need a 3D ready television and not just a new television that you recently just bought.
    I was disappointed to find the glasses did not work when used with 3D televisions on their own and that they could only work in conjunction with NVIDA's infra red emitter. Maybe that in a future version NVIDA will make them work universally with their own and other television manufacturers' products - this would make them near perfect.

    ColorCode 3D is a newer, patented stereo viewing system deployed in the 2000s that uses amber and blue filters. Notably, unlike other anaglyph systems, ColorCode 3D is intended to provide perceived nearly full colour viewing (particularly within the RG color space) with existing television and paint mediums. One eye (left, amber filter) receives the cross-spectrum colour information and one eye (right, blue filter) sees a monochrome image designed to give the depth effect. The human brain ties both images together.


    Images viewed without filters will tend to exhibit light-blue and yellow horizontal fringing. The backwards compatible 2D viewing experience for viewers not wearing glasses is improved, generally being better than previous red and green anaglyph imaging systems, and further improved by the use of digital post-processing to minimise fringing. The displayed hues and intensity can be subtly adjusted to further improve the perceived 2D image, with problems only generally found in the case of extreme blue.

    The blue filter is centred around 450 nm and the amber filter lets in light at wavelengths at above 500 nm. Wide spectrum colour is possible because the amber filter lets through light across most wavelengths in spectrum. When presented via RGB color model televisions, the original red and green channels from the left image are combined with a monochrome blue channel formed by averaging the right image with the weights